The Orange County Community Cup is a fun-filled health & wellness, and community service event that emphasizes healthy lifestyles, friendly employee competition and company camaraderie, while also benefiting local nonprofits for the work they do to make Orange County a better place.

The 2019 Orange County Community cup will take place on Saturday, September 28, 2019, at Orange Coast College.

 

Register your team now!

 

Team Captains Resources

  • Flyers: The promotional flyer, team recruitment flyer, and sample e-mail to help recruit others to join the fun! 

Download Flyers HERE

 

  • Packets: All your day-of information plus all the info for the competitive Food Drive all here! 

Get your packets HERE

 

  • Logos: The official OC Community Cup logo to put on your team shirts, promos, and more! 

Get logos HERE

 

Join companies & nonprofits including:

 

The competition offers something for each member of the company.

Click below to see rules & details for each event:

Cornhole - sponsored by HUB

Equipment

  • Hardwood plywood playing surface measuring 48”L x 24”W
  • Each bag measures roughly 6” by 6” and weighs 15 to 16 ounces
  • Tossing distance to board is 27’

Gameplay

  • Each player will pitch 4 bags with the goal of landing each bag on the board or in the hole of the board.
  • Who goes first? Determined by coin toss or paper/rock/scissors

Rules

  1. The pitcher must be behind the foul line at the time of bag release.
  2. Players must pitch the bag with an under-hand release.
  3. Bags that touch the ground before coming to rest on the board or that slide off the board are considered foul and will not count for any points.
Football Accuracy Toss - sponsored by Systems Source, facilitated by the Chargers organization

Equipment

  • Football is a Champion Peewee RFB4
  • Target is 6’ high and 3’ wide with a 20” diameter hole 10” from the top
  • Throwing distances are 5, 10, and 15 yards

Gameplay

Each player will throw 4 footballs with the goal of placing the footballs through 1-of-3 potential scoring holes set at a distance of 5, 10, and 15 yards.

Rules

  1. The pitcher must be behind the foul line at the time of football release.
  2. Players are allowed to throw a football under or overhand.
Dodgeball - sponsored by Capital Group

Equipment

  • 6 – 8.25 rubber coated foam balls
  • 60’L by 30’W playing field with a 4’ neutral zone located at center court (2’ per side)

Gameplay

The object of the game is to land a ball on an opposing team member causing him/her to be eliminated. If players on one team have all been eliminated then the opposing team wins. In the event of a tie a 3-miniute sudden death match will be played with no opportunity for players to return in the match.

To start a game:

6-balls will be placed on the centerline that divides the court. Players on each team will place one foot on the backcourt line on their court side. After the referee starts the match by shouting “Ready, Set, Go,” players must leave the backcourt line to either position themselves within the court or to retrieve the balls. Balls that are retrieved on the center line cannot be thrown until they are behind the neutral zone line.

Rules

  1. 5-minute matches.
  2. No intentional head shots.
  3. Players must never throw a ball from past the center line.
  4. An elimination is a body-shot of the shoulders or below.
  5. To eliminate a player you must hit him/her with a ball or catch a ball he/she has thrown.
  6. If a teammate catches an opposing player’s throw then one teammate who has been out the longest may return to the game.
  7. Once a player is hit he/she must exit the court.
  8. You may block a throw with a ball you are holding. However, you are out if:
    • the block causes you to drop your ball
    • the ball deflects off your ball but still hits you
    • your teammate blocks a hit and the ball hits you
  9. A player hit above the shoulders while ducking or dodging is out.
  10. No single team will control all 6 balls for more than 5 seconds.
Tug of War

Equipment

1 – 100’ long 1 ½ inch thick manila rope

Gameplay

The object of the game is to pull the rope so that the furthest rope side marker passes the centerline marking on the ground. 

Who gets which side of the rope? Determined by one person from each team via coin toss or paper/rock/scissors

To start a game:

Each team will hold the rope with enough tension so that the rope’s centerline marking is equal to the centerline marking on the ground. The match commences once the judge yells “ready, set, pull.”

Rules

  1. 6-minute time limit per match
  2. The rope must be held with the palms of hands and the hands cannot move about the rope unless the hands slip while holding the rope, in which case the hands must not leave the location of the rope in which they slipped to.
  3. No wrapping the rope around the hands or arms.
  4. No climbing the rope (passing the rope through the hands).
  5. No deliberately sitting on the ground, or failing to return immediately to the pulling position after slipping.
  6. No touching the ground with any part of the body other than the feet.
  7. No rowing (repeatedly sitting on the ground whilst the feet are moved backwards)
  8. No side-stepping, in which a team moves sideways. The rope must stay as horizontal as possible.
  9. All players must position their bodies towards the centerline of the rope.
  10. Closed-toe shoes must be worn.
  11. Gloves and a weight-belt may be used.
Frisbee Toss

Equipment

  • 30 – 9 ½” Frisbee
  • 1 – Storage bin for caught Frisbees
  • 20-yards catching distance

Gameplay

The object of the game is to toss the Frisbee from the pitcher to the catcher. Each pitcher will toss 10-frisbees to the catcher. Upon a successful catch by the catcher, he/she will place the caught Frisbee in the bin and the judge will count the caught Frisbees after all the pitchers have tossed their Frisbees.

Rules

  1. The pitcher and the catcher must set their feet in a planted position prior to the Frisbee being tossed. If either the pitcher or catcher take a step of movement in any direction while the Frisbee is airborne then the toss will be disqualified and its potential points will not awarded.
  2. The pitcher may move after he/she has tossed the Frisbee.
  3. The catcher may move after he/she has caught or missed catching the Frisbee.
Human Foosball - sponsored by Edwards Lifesciences

Equipment

1 – Human Foosball Inflatable

Gameplay

  • The object of the game is for each team to make a goal. The game starts by the referee tossing the ball into play from the mid-field area.
  • Each game is 6-minutes long with two 3-minute halves and a 2-minute half-time.
  • Teams change sides after half-time.
  • The game clock will be paused when a goal is made or when the ball is kicked out-of-bounds.
  • Who gets which side? Determined by coin toss or paper/rock/scissors

Rules

  1. Players must keep both hands on the handles/bar during game play.
  2. A goal will be awarded to the shooting team if the opposing team deliberately takes their hands off the handles/bar to prevent a shot on the net.
  3. No player may hold onto the ball for more than 5-seconds.
  4. Shoulders must be kept above the bar.
  5. Players may not purposefully kick and or lean-in to trip another players feet.
  6. If a rule is violated the ref may pause the game and award the offended team the ball at their midfielders line.
Fun Run Relay - sponsored by Experian

Equipment

  • Obstacles (provided), NO CLEATS (tennis shoes, or turf shoes only)
  • Wacky items such as oversized shirt, hula hoop, or bucket (sample items)

 

Gameplay

  • Each team member will complete their station of obstacles, then tag their teammate to complete the next station.
  • Wacky items will be carried, moved, and or passed from one team

 

Rules

  1. Teams will designate one participant per station on the course.
  2. Each participant must complete their station of obstacles before tagging their next team member to complete the next station.
  3. Destruction of Obstacle will result in 5 seconds to be added onto your total team time.
  4. The order of males and females DOES NOT MATTER.
  5. Scoring will be based on final elapsed time for all members of the relay team to complete the course.
  6. Each team will run the course one time. The Top 6 teams will advance to the championship round.
  7. The same participants who ran in the qualifying race MUST run in the championship race.
  8. Participants are allowed to switch obstacle stations if desired.

 

Soccer Shootout

Equipment

Soccer balls (3) Mini soccer nets

Gameplay

The object of the game is to kick your allotted number of soccer balls into the mini net.

Rules

  1. Teams will consist of 4 members, one of which must be female.
  2. One at a time, each member of the team will take 3 shots on a mini goal at three distances.
  3. Goals will be placed at distances of 2, 4, and 6 yards and will be worth 5, 10, and 20 points respectively.
  4. Teams should bring their own ball for warm up.
  5. Time limit will be 4 minutes.
  6. Teams will be awarded the amount of points earned during the event.
  7. All points earned before time limit will be counted.
Hockey Shootout - sponsored by iHerb, facilitated by the Anaheim Ducks organization

Equipment

Pucks (Tennis balls), Hockey sticks, Mini hockey or soccer nets

Gameplay

The object of the game is to hit your allotted number of pucks (tennis balls) into the mini net.

Rules

  1. Teams will consist of 4 members, one of which must be female.
  2. One at a time, each member of the team will take 3 shots on a mini goal at three distances.
  3. Goals will be placed at distances of 2, 4, and 6 yards and will be worth 5, 10, and 20 points respectively.

 

Learn more!

For information about the 2019 Community Cup, please complete the form below.